The Black Magic Project
The Story of Human Exploration and Discovery Beyond the Orion Arm
The materials contained herein unless otherwise noted are the copyright of J. Austin Wilde, 1991 to 2009, all rights reserved.
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SPACECRAFT
Sagittarius Colonial Atlas

Ahriman (HM+31 0938 B)
Amethyst (HB+32 3331 B)
Angelique (HM-50 2602 B)
Apollonia/Phyrigia (HD+35 2475 A)
Aquilla (SAG+56 0107)
Arkhangelsk (HM+41 2746)
Atlantis (HM+52 0225)
Aurora (HM+47 2620 A)
Avignon (HM+31 3323)
Baker's End (SAG-36 0528)
Bellarmine (HM+36 1662 A)
Bellissimo (HM+40 2827)
Beowulf (HM+39 5516 A)
Bounty (HB+38 0524 A)
Buran (HD+32 1678)
Cauldron (SAG+47 1522)
Charybdis (HB+56 0404 B)
Concordia (HM+00 2422 A)
Cora's World (HM-40 2634)
Daedelus (SAG+45 4907 A)
Demeter (HM+31 3563)
Destiny (HD+47 0309)
Dustbowl/New Deseret (SAG-42 4503 B)
Frontiera (HD+40 1336)
Frostpile (SAG+43 2208)
Fury (HM+53 0102 A)
Gateway (HM+00 0000)
Goldrush (SAG+33 2643)
Gulag (HD+40 4019)
Hecate's Hate (HM+32 3972)
Hyperborea (SAG+44 1855 B)
Ice Station Mike (HD+42 3267)
Ice Station Oscar (HD+42 5807)
Inshallah (HM+53 0608)
Jena (HB-33 4139 A)
Jewel/Sulfur Flats (HM+41 0955 A & B)
Jin Xian (HM-45 4415)
Jove/Fuzhou (SAG+49 2911 A & B)
Libertad (HD-46 2312)
Marino (HD-31 4687)
Midgard/Muspellheim (HD+54 1018)
Mirabilis (HM-45 1718)
Neu Bavaria (HM+31 7329)
New Anchorage (HD+35 3455 A)
New Ares (HM+57 0405 A)
New Havana (HM+55 1217)
New Tanstaafl (HM+43 3626 A)
New Taranto (HB+31 2685 A)
New Zion (HD+47 0954)
Paydirt (HM+36 2309)
Porto Fria (HM-52 2716 A)
Pu'huonua (HM+35 2017)
Research Station Victor (HB+55 1522)
Sakura (HM-31 0629)
Sandovar (HM+34 0139 A)
Santa Clara (SAG+31 0179 B)
Scherzo (SAG+55 2007 B)
Sheba's World/Neu Bayer (HD-51 1306 A)
Tanner's World (HB-32 1052)
Tartarus (HM+31 5806)
The Alamo (HM+34 0552 B)
Tortuga (HD-37 4529)
Toulon (SAG+55 0823 A)
Valhalla (HD+31 1168)
Viracocha (HM+31 1175 A)
Waypoint November (HM+31 1969 A)
Waypoint Omega (HM-06 1121 A)
Waypoint Tango (HD+41 4528 A)
Waypoint X-Ray (HD-66 1619)
Waypoint Yankee (HD+10 1721)
Waystation Alfa (HM+34 1207)
Xiamen (HM+48 2891 B)
Zhengzhou (HM-27 9791 B)


Encyclopedia
Spacecraft
     Technology
     Classification
     Designs
     AMC Registry of Vessels




Spacecraft Classifications

Spacecraft and other vehicles are classified primarily by their function and also by their mass.  This RPG uses the Full Thrust rules by Ground Zero Games for spacecraft combat.  A unit of MASS corresponds to a mass of around 100 metric tons.  For example, a frigate starship with a MASS value of 85 has a fully loaded mass displacement of about 8500 metric tons, roughly equivalent to a 21st Century wet navy Arleigh Burke class Aegis Destroyer when fully fuelled and armed.

Classification System by MASS
MASS
General Classifications
5 to 20
Gunship     Cutter     Cigarette Boat     Orbital Tender
20 to 40
Scout     Sloop     Small Yacht    
40 to 60
Corvette     System Defense Boat     Medium Yacht     Free Trader    
60 to 100
Frigate     Destroyer     Light Merchant     Large Yacht
100 to 135
Light Cruiser     Medium Merchant    
135 to 165
Cruiser     Monitor     Large Merchant     Light Assault Ship
165 to 200
Heavy Cruiser     Battle Cruiser     Medium Assault Ship     Escort Carrier     Very Large Merchant
200 to 250
Battleship     Line Carrier     Heavy Assault Ship     Ultra Large Merchant
250 to 300
Dreadnaught     Fleet Carrier     Massive Merchant
300 to 400
Leviathan
400+
Battlefortress
Classifications not dependent on MASS
Agricultural Ship     Passenger Liner     Explorer     Battle Rider     Mining/Refinery Ship     Towing Vessels

Explanation of General Classes

Spacecraft are classified primarily according to their function, with their mass a secondary consideration.

Gunship – The Gunship serves as a close orbital and interface fire support platform.  Gunships tend to be slower than other low mass rating vessels as more of their displacement is taken up by combat systems, weapons, and armor.  While their combat potential is higher, they are essentially annoying insects to capital ships, and a single good hit from a beam battery or antiship missile can destroy them.  Gunships do not have a stardrive.

Cutter Cutters are short ranged ships that serve as Customs ships, Rescue Service vessels, and act as part of a planetary Orbital Guard. Cutters do not possess stardrives.  They typically lack the Delta-V and amenities such as spin habitats and advanced radiation shielding that do not allow them to travel much farther than to and from the lagrange points of a settled world.

Cigarette Boat - High-performance spacecraft used by the wealthy for day-cruising and for racing. They differ from sloops and yachts in that they are built for speed above all else, and typically have aerodynamic streamlining and controls to allow them to enter the lower atmospheres of and land on habitable worlds.  Some have been fitted out for piracy and smuggling.  Cigarette boats do not carry stardrives, and are usually carried aboard a starship as a “ship’s boat.”

Orbital Tender - A small cargo or propellant carrier used to service larger spacecraft in orbit.  The Tender typically has a low power main drive and a modest Delta-Vee capability.  They are used because most starships have main drives with outputs measured in terawatts, and whose drive plumes glow with intense x-ray and gamma photon and charged particle radiation.  Such propulsion systems can easily become dangerous weapons of mass destruction in the hands of the unwary or the malicious.  Many military drive systems use antimatter as part of their operation, and this too is dangerous.  For these reasons, ships larger than 2000 tons displacement are typically not allowed closer than 100 kilometers to an orbital habitat or other spacecraft.  Orbital Tenders such as the ubiquitous L-9 series maneuver out to these spacecraft safely 'anchored' in orbit away from space stations, refuel and resupply them, and transfer cargo to or from them.

Scout – The Scout serves as a reconnaissance and surveillance platform for the space forces of various polities.  Combat capability is geared towards defensive armament that will allow the ship to survive long enough to make its escape.  Scouts depend on their drives and large propellant capacities relative to their size to avoid encounters with hostile ships.  This is due to the fact that faster than light communication can only take place via starship or stargate, and if the Scout does not survive, the information it has collected is lost.

Sloop/Yacht
Sloops and Yachts are primarily pleasure vessels of the wealthy, although some have been fitted out as smuggling ships or blockade runners. These ships rely on their harmless outward appearance for the most part to slip past the authorities, but are usually capable of high thrust maneuvers to evade pursuit.  A Yacht will typically have a Short Jump stardrive to make hops to nearby star systems, whereas a Sloop is purely an in-system craft.

Free Trader/Light Merchant
Civilian spacecraft with a deadweight mass of 4,000 to 10,000 tons with a primary function of commerce.  Merchants are typically cargo freighters carrying standardized Shipping Containers, others carry bulk cargoes, some even carry a small passenger complement, while still others can do some combination of the three.  Light Merchants are typically found on short, reliable trade routes between nearby systems.  Many are subsidized by a sponsoring government to act as mail ships or couriers, a practice carried out extensively by the SDC in Sagittarius.  The famous Free Traders typically operate a light merchant, as this is typically the only class of commerce vessel within their means.  A Free Trader will commonly depart from the specifications of the typical freighter in some way such as improved armament and defensive systems, a secondary asteroid mining capability, or greater propellant reserves.  Free Traders tend to be of older designs often modified or kludged together over the years, and are frequently more than fifty years old, as the only starships within their means will need to be purchased second or third hand.  Due to the terrible destructive power of any large spacecraft propulsion system, Free Traders like other merchants are heavily regulated, and their masters are closely scrutinized by the security forces of the various polities of Earth and her Orion Arm colonies.  For this reason, many have come to Sagittarius to operate in a (somewhat) more relaxed regulatory environment where the opportunites for profit are correspondingly greater.  Light Merchants typically have a Short Jump stardrive.  Free Traders, with the exception of a handful operating in the heavily populated Sol and Alpha Centauri systems, will always have a Short Jump stardrive.

Medium Merchant Civilian spacecraft with a deadweight mass of 10,000 to 13,500 tons with a primary function of commerce.  Medium Merchants are typically found on longer trade routes of three systems or more, and in support of small colonial ventures.  Many are subsidized by a sponsoring government to act as mail ships or couriers, a practice carried out extensively by the SDC in Sagittarius.  Medium Merchants are typically operated by a corporation, and may be further subsidized by a government who may co-opt the vessel's itinerary in order to support military operations.

Large Merchant Civilian spacecraft with a deadweight mass of 13,500 to 16,500 tons with a primary function of commerce.   Large Merchants are typically found on longer trade routes, some reaching across an entire Sector (a volume of space reachable by Long Jump in a single Jump), and in support of colonial ventures.  Most are subsidized by a sponsoring government to act as mail ships or couriers, a practice carried out extensively by the SDC in Sagittarius.  Large Merchants are almost exclusively operated by a corporation, and are often further subsidized by a government who may co-opt the vessel's itinerary in order to support military operations as a reserve Merchant Marine fleet.

Very Large, Ultra Large, Massive Merchants Civilian spacecraft with a deadweight mass of 16,500 to 20,000 tons (Very Large) or 20,000 to 25,000 tons (Ultra Large) or 25,000 to 30,000 tons (Massive) with a primary function of commerce.  Very Large, Ultra Large and Massive Merchants are typically found on primary trade routes between well established worlds, and are essential in support of colonial ventures.  Most are subsidized by a sponsoring government to act as mail ships or couriers, a practice carried out extensively by the SDC in Sagittarius.  Merchants of this size are exclusively operated by corporations due to their enormous construction and operating costs, and are often further subsidized by a government who may co-opt the vessel's itinerary in order to support military operations as a reserve Merchant Marine fleet.

Corvette – The Corvette is a small, fast warship tasked with convoy protection against pirates and hostile frigates, and as a screening vessel for larger warships.  Corvettes are frequently armed with expendable munitions such as antiship missiles and submunitions to give them offensive punch well above their mass rating, and their secondary beam armament is suitable only for defensive purposes.  Corvettes have stardrives.  Corvettes are also commonly outfitted as pirates or privateers.

System Defense Boat – The System Defense Boat, or SDB is essentially a corvette that lacks stardrive capability.  The functions are nearly the same, though SDBs can only escort merchant vessels as far as a Jump Point.  SDBs are often used as outer system patrol vessels in addition to convoy escorts, and will often carry a small boat for rescues and wreck investigations.

Frigate – The Frigate is the smallest ship of the line in a nation’s space force and a third rank capital ship.  The frigate is large enough to handle a variety of missions, from corvette leader to carrier escort to interdiction raider to pirate killer.  Frigates are often used to “show the flag” as they are powerful enough to be respected, yet cheap enough to be deployed in large numbers to cover a vast volume of space.  Some frigates are specialized, such as the Patrol Frigate, which emphasizes speed, endurance, and a small Marine or fighter detachment at the expense of antiship armament.  Others such as the Missile Frigate dispense with most of their beam armaments in favor of highly destructive antiship missiles.

Destroyer – The Destroyer’s role in a space force is as a point defense platform against hostile small craft and missiles.  Destroyers are the same size as frigates, but trade offensive firepower for clusters of PD guns and area defense fire control systems to protect their charges.  Destroyers are always near an important fleet asset such as a carrier or assault ship.

Cruiser Types – Cruisers are second rank capital ships in a nations space force.  There are a multitude of cruiser types, but the one thing that separates a cruiser from a frigate is that it is large enough to support extended solo operations and
Long Jump stardrives.  Light Cruisers serve as frigate squadron leaders and as a fast strike ship in independent raids.  Cruisers form the core of the battle line, and have a balanced mix of offensive and defensive systems, speed, and armor.  Heavy Cruisers are larger cruisers that sacrifice maneuverability for heavy armor and firepower that make them effectively pocket battleships.  The Battle Cruiser is a controversial cruiser type that has the speed of a regular cruiser and the firepower of a heavy cruiser or even a battleship.  The downside to the battle cruiser is that it must sacrifice armor and hull strength to accommodate its drives and weapons, meaning that it can dish out heavy firepower but cannot take it in return.  The Missile Cruiser is a cruiser that relies upon salvo and/or antiship missiles for its offensive firepower, and may only carry a handful of secondary and tertiary beam weapons for defense.  Research Cruisers, also called Explorers, are typically older cruisers that have been refitted for science and exploration work, and are often then sold to private concerns if they have been completely demilitarized, or transferred to another department of government if they are still (somewhat) armed. 

Monitor – A Monitor is a cruiser displacement System Defense Boat.  Monitors are located in valuable star systems that must be protected against bigger threats than well-armed pirates. Because the monitor has no stardrive and generally a lower thrust rating than most cruisers due to the defensive nature of its mission, it can accept heavy armament and protection for combat, making a typical monitor more than a match for a cruiser of similar mass rating.

Assault Ships – Assault Ships are troop transports for surface attacks and invasions.  They carry a handful of weapons and have minimal hull strength and armor in order to maximize the amount of men, mecha, and materiel they can carry.  As such they require a strong escort for protection.  Some assault ships are fitted out for orbital drops, though most carry landers.  Some assault ships are capable of landing on worlds, and others have a powerful battery of orbital fire support artillery weapons to soften up ground targets for the troops.

Carriers – Carriers come in several types based on their size, but they all carry fighter squadrons as their primary offensive power.  Escort Carriers are cruiser sized ships that can carry between three to five 6-craft squadrons.  Escort Carriers will usually support a large merchant convoy or a small landing action.  Line Carriers are Battleship sized ships that can carry six to eight squadrons.  They typically support task forces and large landing efforts.  Fleet Carriers are dreadnaught sized ships that can carry eight to twelve squadrons.  Fleet Carriers are rare in service, and serve as the backbone for entire fleet operations and planetary invasions.  Most carriers concentrate their allocated mass towards their fighters, though some designs have sacrificed some fighter capacity to carry a decent antiship battery for multirole capability.  Unlike modern wet navy supercarriers, the space borne fighter carrier is a supporting element to a task force, not the core around which the task force is built.

Battleship – Battleships are first rank capital ships and the premier ships of the line.  Battleships carry heavy armament and sufficient armor and hull integrity to take a pounding in return.  Most battleships use beam weapons as their primary armament, although “arsenal ships” sporting large numbers of salvo and/or antiship missiles have made appearances in various fleets.  The purpose of the battleship is power projection, and entire task forces are formed around a single battleship.  When multiple battleships and their consorts come together to form a task force, it represents a major fleet action.

Dreadnaught – The original H.M.S. Dreadnaught was a revolution in the design of the sea-going battleship.  Like its ancient namesake, the modern space-going dreadnaught is larger than the battleships of its day, and carries a powerful offensive array of all heavy batteries with few if any guns smaller than Class-3.  The purpose of the dreadnaught is to engage with and destroy the battleships and battlefortresses of a hostile power, thus breaking their military strength, and they have both the firepower and the armor protection to do so.  Warships smaller than battleships are swept aside like so much rubbish by a dreadnaught, even though they lack smaller weapon systems to deal with them.  Dreadnaughts are expensive to build and maintain, and so only a handful of dreadnaughts are in the possession of even the superpower nations.

Leviathan – The Leviathan is a spacecraft concept that has seen much criticism in military and political circles.  It is a super-dreadnaught warship, the most massive stardrive capable warship class ever built.  The Leviathan can theoretically stand in the place of an entire task force, as the existing designs all carry a complement of fighters as well as troops and their landers.  Leviathans are also natural candidates for heavy spinal mount weapons.  The most valid criticism of the Leviathan, other than its massive price tag, is that for the same money you can build an entire task force of smaller vessels with a more flexible deployment ability.  The Leviathans that have been built are as much symbols of national power and prestige as they are effective warships, and this has prompted every nation with the means to construct a Leviathan to build one just to prove they can.

Battlefortress – The battlefortress is a leviathan sized military space station.  Battlefortresses are typically located in orbit around a valuable asset such as a colony or a strategic star system, where they can control a large volume of system space with their mere presence.  Battlefortresses typically carry several fighter squadrons and act as a base for SDBs and Monitors.  Many battlefortresses are constructed from hollowed out asteroids, giving them exceptional resistance to all but the biggest weapons an enemy can throw at them.






Background image courtesy of Buchvecny